umm, I'm not sure about this game. Art is cool, a reference to Mike Mignola.
But the dialogs disappointed me from the very beginning. Are you kidding? Where can I find a prisoner who says that? This is unbelievable.
And that’s all I can say during the whole game - no, no, no, she can't say that.
And I prefer more options. I feel that everything was predicted, really.
So visually this game is very cool, but I don’t like the script at all.
Prison of Lies
A downloadable visual novel for Windows, macOS, and Linux
Four prisoners on death row are cleared of all charges. But the prison has a quota to meet. The four are put in a room and asked to decide among themselves over the course of an hour... who will be the one to die?
Prison of Lies is a psychological visual novel about lies, trust, and empathy. There are four chapters, each of which get progressively shorter. It's mostly linear, with a twist (that'll make sense when you play it).
While playing the game, you uncover more about each prisoner.
- Original soundtrack
- Unique mini-games
- Non-linear storytelling
It takes approximately half an hour to play.
Download the OST for free here: https://lockedon.itch.io/prison-of-lies-ost
|Updated||4 days ago|
|Platforms||Windows, macOS, Linux|
|Genre||Visual Novel, Puzzle|
|Made with||Ren'Py, Adobe Photoshop, Logic Pro|
|Tags||minigames, Mystery, prison, psychological, renpy, suspense, Thriller, twists|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||A few seconds|
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umm, I'm not sure about this game. Art is cool, a reference to Mike Mignola.
Thanks for playing! And yes I love Mike Mignola's artwork. I was inspired by various psychological thrillers and wrote it like that. The story is about an unrealistic, fantastical scenario, and the dialogue is written to enhance melodrama rather than portray realism. But I understand if it was so over the top that it took you out of the story, and that's something I will have to work on for my more serious games. :)
This was a very interesting, well-crafted game. <3 The plot was very engaging and the atmosphere was great, though I also found J to be a hilarious and refreshing character considering the kind of game this was. Some of her comments almost made me laugh out loud and I would love to know more about her, haha. Good job! This was impressive and even more so considering you had such a short span of time to make it :D
Thanks for playing! I liked the voices. Hope your back feels better soon!
This game is such a blessing to me, a horror- and thriller- and mystery-obsessed girl. <3 The character designs and art style are quirky, unique, and somewhat surreal/uncanny (all plus points for me). The music and sound design are unsettling, and honestly just might be my favorite aspects of this game??? (But I love literally everything about this game, so. . . .) The backgrounds and color choice and the chilling/creepy atmosphere are all amazing. <3 I also love the lie detector so much -- it made my heart pound at various points!!!
The writing, oh the writing! I absolutely live for the concept and the choice mechanic, and you executed them so excellently! And that twistiest of twists!!! I am a law student, with complex feelings about the justice system, and oh my, this twist speaks to me in so many ways. <3 You've selected a great idea and limited yourself to a sensible scope for a month-long jam. Kudos to you for creating E V E R Y T H I N G in this game. Everything is awesome here, seriously. <3
I do have a single suggestion for improvement, though. I wish there are more fail states so that the player feels a sense of accomplishment upon selecting the right choices. I can understand not wanting to give the player a hard time . . . but at the same time, a certain amount of difficulty enhances the gaming experience, in my humble opinion.
Thank you for sharing this game with us. Keep creating, keep inspiring. <3
Thank you so much!! I was wondering what a law student would think of this, I'm glad it doesn't fall completely flat for you in that regard. I hear you about difficulty. I'm still trying to find the right balance so that it doesn't get frustrating, since it does require some trial and error to figure out... Maybe a system where you get a certain number of chances to solve it before you get a fail state would be the best of both worlds? Ace Attorney does it that way, but at the same time you're like, "Yeah, yeah, wish I didn't have to sit through this 'Guilty' screen again!" It will require some thought, but that's definitely an area I need to improve on.
That's so awesome! I love it ! So cool to see her in someone else's style. Thank you so much! :)
I ABSOLUTELY LOVE THIS GAME!! The music and art send chills down my spine, and the story and game mechanic??? HELLA RADICAL.
I love the ending so so so much, this is an absolutely superb visual novel!!
But I'm kind of curious with what someone means when they say they represent as lawyer, <gwmw class="ginger-module-highlighter-mistake-type-1" id="gwmw-15555794807926634165066">sjhfewejl</gwmw> English is not my first language, so...
Thank you so much!! That's so nice of you :) As a defense lawyer, you're working to defend your client from a claim made by the plaintiff. Because the defense lawyer argues on behalf of their client, they are "representing" them by speaking for them. Does that clear it up? :)
please send help, the submit button is grayed out and i can't click it :(
Help is here!
All right, so - during the sections you're describing, you actually need to select one (or more) segments under each of the sentence fragments.
That would look like:
I am a poster.
You might select poster, and some dialogue would appear:
"A poster, as in I post on online forums..."
"A poster, as in I'm an object stuck on the wall."
You'd click the latter, and that might work enough as a half-truth to turn the submit button black, which means it can be used. It can take awhile to get used to, but just keep in mind the nature of J, and you'll be humming along in no time!
Since I spent around 20 minutes trying to figure this out and still couldn't even with this tip -
***You actually don't need to click one in every category.***
This was the part that bamboozled me and made me resort to a let's play, which I really didn't want to do :(
Hi! Cultist/fan/skeleton of many usernames, here.
... THAT ENDING THOUGH.
Also, one of the coolest use of persistent variables I've seen in a game, especially given it was put together NaNoRenO. I was gonna play this tomorrow, but, y'know; sometimes, you've just gotta try something. Really, really glad I did.
I love plots like this, and it's a scenario you don't often get to see from the prisoner's eyes. I guess that makes this... A prisoners' dilemma?
Knocked it out of the park - but I'm not surprised.
Hello again! Thanks so much! Haha, it is indeed a bit of a prisoners' dilemma, so glad you caught that!
This was wonderful! I love the concept and execution (lol) of this. The art is really unique as well; the artist has a fantastic style. The fact that you made this in a month is also amazing, I'd love to see what you could do with a longer deadline.
Haha good one xD Thanks so much! I have a much longer game, "Broken Minds" which you can find on my profile. :)
oh my cheez i'm s h o o k e t h
Amazing work! I absolutely love how the story was told and that ending left such an impact for me. Keep up the good work!
Wow, thank you so much!! I will!
You know, after playing through this again, I have to ask. Is her eyes being different from the others intentional?
It is! The point of the blank eyes look is to make each character hard to read (eyes are the windows to the soul or whatnot). So by giving Q faint pupils, I wanted to make her seem slightly more trustworthy. Thanks for playing it again, wow! Didn't expect anyone to do that. :)
I'm never gonna find the good ending lol
Holy crap. That ending. Absolutely brilliant.
Wow. The ending sent the craziest chills down my spine. Great job. The replay was also great.
Really interesting story. Disturbing and intriguing. Great work. :)