I have so much GOOD to say about this game. The art is wonderful and it got better and better the longer I played. Lots of really awesome effects and sound design that give a lot of depth to what would otherwise feel a lot like other shallow 2D visual novels. The drawings are like if Serial Experiments Lain and Shiki had a baby, and they should look weird in a 3D environment but they just looked cool. The 3D parts of this game were hands down my favorite -- the 90s style shading and movement were just so nice (ESPECIALLY the puppet minigame). All around creepy and beautiful and avant garde.
The soundtrack is also incredible. It was what kept me interested when the game got slow and it was mixed so well between scenes and dialogue....I have no idea how the dev did it, but I love it.
It is not perfect though. Like most, I think the biggest flaws are in the Logic Train. The easy games, like the lie game, puppet game, etc. are just pleasantly sensory and not at all hard. The fallacies minigame could use a lot of work; it started out fun and challenging and quickly grew contrived. The fallacies take a long time to solve and sometimes (notably more and more toward the end of the game) the correct answers would have weird logic and straight up "wait, what?" answers. Specifically, the answers would switch between requiring game world logic and then real world logic and there was no indication of how you should puzzle it out.
When the fallacy game worked, it worked, but when it didn't, it was hard to spam through and frustrating to play fair.
(To be fair, I give HUGE props to an indie dev putting that much work into developing such a complex game when they didn't even have to. It would have taken a huge amount of work.)
Now, the plot...I'm really not sure what's going on here. Believe me, it was extremely interesting, but things happened so quickly in the beginning, with so little explanation...and then the case became so complex because Noa was withholding information from the player but somehow expected the player to lie and deceive convincingly... and finally, at the end (at least, the ending I got) there was no explanation. If the game had no replayability, I would probably be kind of pissed, but as it is there are many more endings for me to unlock, so I'm ready to play again sometime.
I will say I wish I got more reward for my five or so hours of gameplay. I also wish it was more obvious where my decisions influenced the ending, because the only indications I saw were in the beginning when you could choose moods and evidence. You get way fewer choices like that towards the end of the game and it made the Logic Train spam at the ending seem kinda futile.
That's about it. I really did love this game. The atmosphere alone was insane and I loved how much diverse gameplay was packed into something that was described to me as a "visual novel." It's also the first game I've enjoyed in the Racial Justice pack so far! Thanks dev for the cool game and the enormous amount of effort put into it. I hear that it's a pretty dated release at this point but I hope you're still making things!