Release XXXVIII // Chapters 93, 94 & 95



Release XXXVIII is here!


Release XXXVIII contains three chapters, one music track, one CG, and one behind-the-scenes article!


Making the game free for the time being has really opened it up to more people — I'm happy to report that I finally reached the 1000 downloads milestone!

My plan to write the chapters right away did NOT go well... in the end I ended up making the music track first. Writing really is the thing that makes me procrastinate the most. It's pretty annoying... hopefully the very exciting finale to come motivates me to write more!

Wow... only two weeks away from finishing the last chapter. It's such a weird feeling. When I began working on this, I could barely imagine reaching this point at all. I could barely imagine it even when working on the novel way back in the day!

And yet, this project, despite being larger in scope than anything I've done before, has taken half the time it took to make Broken Minds, and a quarter of the time it took to make The Evolving World Part 4.

This process has taught me a lot, but I'm saving that for a future behind-the-scenes article which will be included (hopefully) in Release XXXX.

Until next time!

— LockedOn.

Files

Methods 1 GB
Version 1.0 Mar 30, 2020

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Comments

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(+1)

Woah, a LOT happened.

I didn't much expect the first chapter, and the second... I probably should've been able to, even though it ended up taking me completely by surprise. Which is great. I think the way Catscratcher's character has shown off different facets of his personality throughout the game is another thing I'd point to as being how you can do really strong character pieces.

And I really liked Roel's reasoning for - her reasoning. 
It made sense, even while I did chuckle at her back-and-forth with the speakerphone.

(Oh, and at Mr. Wreck being but a poor, innocent CEO, who knows nothing of these vulgar 'murder' things!)

Punished Greg, doling out the punishment, though...
Oh, no, be careful, criminal GMs...
I hope Greg doesn't banish them to Office Supply Game Hell. :x
(Although, hmn - at this stage in the story, a lot could happen, huh..?)

Finally, introspection just knocked it out of the suburbs.

And, that's a perfect time to segue - thanks from me, personally, for going on about the music. It was so cool to read your process and actually feel like I wasn't, uh, lessay ten mysteries behind, ahahaha! I could probably write a whole bunch in reply to it, but I'll stick with saying that the key to develop a broad taste is to listen to lots of stuff - it's amazing how easy it is to miss some really good tracks because of a pre-conceived notion or idea.

(Before the whole quarantine situation, I'd actually been getting new age instrumental cds from the library; it's not exactly my favourite genre, but I finally ended up finding a name to a composer I've been trying to re-find for ages, Isao Tomita. Stepping into the unknown can be good!)

Speaking of stepping into the unknown - glad, and impressed, you've got here.
I do hope there've been parts that are fun, and remain inspiring, to you.

Looking forward to whatever remains to come!

.
..
...

Hand-washing Hackett may not have won the contests, but he does win in social responsibility, and that's both a little unexpected and a little encouraging. Good job, Hackett. Let's all keep it up.

(+1)

Oh nice, I'll  check out Isao Tomita. New Age isn't my thing either but you can learn a lot even from genres you don't care for. I'm starting to get tired of my usual "movie soundtrack" playlists — though I will say that I recently stumbled across the soundtrack to Dirty Harry, and it's incredible. But yeah drawing from a diverse array of things is good advice for pretty much everything.