Happy New Year
Hello! It's the first day of the new year, and 2020's going to be the best year yet.
In human history. Probably.
In the 2010s, our phones got slightly smarter, but nothing completely revolutionary happened. Electric cars became more viable, but they haven't replaced gas cars. AI became more accessible, but it's not ubiquitous. Music got more mopey, nostalgic, and less focused on repetitive clubroom beats. Our movies mostly became reboots of reboots, with the occasional gem. Fascism rose to power by capitalizing on an economic inequality crisis affecting many countries (as it usually does).
If I had to sum the last decade up in one word, it would be "depression". Anyway, here's my Top Three lists of 2019!!
My Top Three Movies
- Parasite
- Knives Out
- Cats (theater edit)
My Top Three Anime (warning: very basic)
- Dr Stone
- My Hero Academia S4
- Attack on Titan S3
My Top Three Games
- I
- Didn't Play
- Any 2019 Games
And now, some actually relevant LockedOn news! Here's what to expect from LockedOn (that's me!) in the coming year.
There are 35 chapters left to release of Methods, after which the story will finally be complete. I'm expecting this to happen sometime in April. There will be one to two follow-up weeks where I make revisions and add things that I couldn't get to, as well as additional special features. After that, I will release it on Steam and possibly other platforms.
After Methods is done, I will be taking a look at my other projects to see what could also be released in an incremental way like Methods was. There are many pros and cons that must be considered. For instance, it is no secret that a weekly deadline causes some sacrifices of quality along the way. However, it does mean that progress is made consistently, and a slow roll-out keeps the project relevant for much longer.
Not all of my projects fit neatly into this model. For instance, I'm thinking about releasing Broken Spirits chapter-by-chapter. However, unlike Methods, Broken Spirits has very long chapters with lots of gameplay and content. It would probably have to have a longer wait between chapter releases — three months, or so — however that also puts me at greater risk of procrastination. Without the pressure to get something done every week, the development would likely get scrunched up towards the end of the months instead of spread evenly. Not necessarily, with a really good work plan in place, but it's something I have to keep in mind.
I had an idea that I call "invisible roll-out". Basically, instead of publishing weekly releases publicly, I would keep them private and only use "publishing releases" as a way to motivate me to meet my deadlines. But I have yet to test it out, and it seems a little risky.
Other projects I'll probably work on in 2020:
- Pageturner 3 (didn't forget about this)
- Catalyst Wake (yes, it's still in development)
- Secret Project (Oooooohhh)
The decade may be over, but in July I will have been LockedOn for only nine years. I started in 2011, which means I was 14 at the time. My hope is that I will be able to ramp up the amount of content I create in a single year — that is what my focus will be in the new year and in the years to come.
Until next time!
— LockedOn.
Get Methods: The Detective Competition
Methods: The Detective Competition
One hundred detectives compete against each other in a crime-solving competition.
Status | Released |
Author | LockedOn |
Genre | Visual Novel |
Tags | competition, contest, Crime, Detective, Funny, Mystery, Ren'Py, weird |
Languages | English, Chinese (Simplified) |
Accessibility | Subtitles |
More posts
- Methods Halloween 2024!42 days ago
- Methods Demo Update78 days ago
- Methods 4 Year AnniversaryApr 25, 2024
- Methods Now Available on Mobile!Jan 22, 2024
- Methods Christmas 2023Dec 25, 2023
- Methods Optimization UpdateNov 10, 2023
- Methods Halloween 2023Oct 31, 2023
- Erabit x LockedOnSep 26, 2023
- Methods 3 Year Anniversary!Apr 25, 2023
Comments
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Personally, I'm still waiting on the advancements in basic human decency? That the Reiwa era should be seeing any day now? But failing that, does Mastermind Garden accept requests, I wonder... Maybe like a raffle, or a lotto, or something...
Hey there, cheers.
I actually saw your earlier post, but couldn't reply because...
Holidays, y'know, they sure do feel busy, these days. Me, I just watch old shoujo more often than not, trying to catch up on my traditional book backlog. I thought I'd finally clawed some time back, but the new year started with a vengeance. I do have a game I've been messing around with, but it's from 2016, I think, and is the most recent thing I've played, so...
Not sure what to say about your plans, except that it sounds like you've put a lot of thought into the pros and cons of them. Stepping back and trying to be impartial, I feel like a staggered release schedule - slightly longer than the Methods release schedule, but maybe with update posts even when there's no physical release - could be good..? I trust your judgement. Just remember to try to treat yourself well, too.
The private release thing seems cool, I just don't know how itch, let alone other clients, handle invisible releases. Maybe create a test project and see how it works?
Anyway, hey, congrats; that's quite a journey. I'm hoping we get to see much more from you in the years to come!
Thanks! Itch lets you make a project private — alternatively I could just keep from publishing it until it's complete. You're right that I should probably test it out first. Happy New Year!