Release XXIV // Chapters 58, 59 & 60



Release XXIV is here!

Release XXIV contains three chapters, two CGs, six new bios and some minor improvements to various sprites.


Unfortunately, I did not get around to making the music tracks for this Release. However, that will be my top priority going into Release XXV.

Instead, while making the large amount of sprites for this Release, I decided to go in and update some of the old sprites. While I was replaying one of the old Game-master chapters, I noticed that Greg's anatomy was... off. So I redrew his body. I did the same for Kane, who I always thought looked a little awkward.
Her shading was pretty different than the other characters, so I fixed that too.

I also updated the shading on Everreave — Methods has a more flat style with less detail in the shading, so she kind of stood out.

I also did not get a chance to improve the last two chapters... I had to divert all my energy towards creating the new ones. However, adding a few tweaks to them is still on the agenda.

Enjoy the update!

— LockedOn.


Note: I updated this Release with a small patch because I forgot to include "Part XII" as part of the chapter header for Chapter 60. I also realized that at the end of Ashdown's arc the screens said "STAGE FIVE COMPLETE" instead of "STAGE THREE COMPLETE", which is a bit embarrassing. That has now been corrected.

Files

Methods-1.0-linux.tar.bz2 991 MB
Dec 07, 2019
Methods-1.0-mac.zip 988 MB
Dec 07, 2019
Methods-1.0-win.zip 989 MB
Dec 07, 2019
Methods Press Kit.zip 106 MB
Dec 07, 2019

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Comments

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(+1)

INCENSE, Killersoul is truly the hero(ic criminal) we need.
Lavender'd probably help. Let's go with lavender.

Getting called out by Mastermind Catscratcher of all people, though. 
I can finally die, happy... 
Ephemeral...
Like an ice dagger - 

On that note, the strands in the vending machine feel... Like maybe...
They aren't supposed to be hair? There, I mean. Hmn, I wonder, I've got - another leftfielder kinda theory, hrmn...

Also, and this is important.
The Mastermind Game Masters are amazing.
GM Indigo really gets Killersoul, I feel? Definitely an understanding person, though maybe I just feel like lead is an underappreciated modus -

Tocks & Ticks is an amazing track, although that's just me loving distorted reprisals.

I feel like you've been really pushing yourself recently, so please rememeber that it's all good to devote an update to your planned revisions, especially if you need a buffer. Normally, I wouldn't advise it; but most people get stuck on the past. You press ahead relentlessly; which is great, but just like a criminal coming up with an inventive crimescene, sometimes you've gotta just take it easy!

The cleanups for Greg and Kane really look nice, and I'm glad to see Everreave fit in more, even if I did like the extra shading. Also, I've got my first(?) bug report; you've got a crash when leaving the interviews, looking for variable schematic_on; I'm guessing this one might be on my end, as I imagine itch just installs VN over themselves. If so, it's just a matter of clearing persistents on release. If not, uh, define it early and all should be well?

Oh, and I added a small review. I wanted to make it more specific, but then I figured - it should probably reach out to newcomers, not just ramble on about what I liked. Hopefully, it helps some people take the plunge!

Not the plunge like a knife into Tendon's tendons, though. That'd be sad.

(+1)

Thank you so much! That's a bug on my end — forgot to define schematic_on early. It will be fixed next time for sure! :) And thank you for the review as well. :)

(+1)

My pleasure! :D