Release XXIII // Chapters 56 & 57


Release XXIII is here!

Release XXIII contains two chapters, four music tracks and four bios!


Okay, so Methods now officially updates every Friday. This is partially because of Thanksgiving events making it difficult for me to work on the Release. I say "officially" because my plan is to still try to complete the Release by Thursday, however having the date be Friday will give me some breathing room so that I'm not working past 1 AM to get it uploaded.

Methods was not always going to explore the criminal side of the competition. However, I realized that not doing so would leave a huge information gap. Also, it just seemed cool.
I could not complete this Release to include everything I wanted out of the "mystery creation" sections. Hopefully with the next Release, I'll be able to update them.

Another change to these chapters that will come next week is that I never got around to making more expressions for Killersoul. I'll go back in and add some.

The file size is finally past 1 GB! That's a lot of content!
And there's much more on the way... 43 chapters worth! It's really interesting how once you're this far into a project like this, "43 chapters" doesn't seem like all that much.

Each week offers a new challenge, though — it's never as easy as I assume it will be.

Until next time!

— LockedOn.

Note: Since it's Black Friday weekend, I will not increase the price to $10 until after the sale. :)

Files

Methods-1.0-linux.tar.bz2 957 MB
Nov 30, 2019
Methods-1.0-mac.zip 953 MB
Nov 30, 2019
Methods-1.0-win.zip 954 MB
Nov 30, 2019

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Comments

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(+1)

I cannot begin to put into words what a healing experience hanging out with a bunch of villains (debateable) was.

Killersoul is just too powerful. Maybe he actually lives up to his name and has a serious bodycount, but anybody who loves jam that much, is so chill and easygoing, and takes prison reform seriously... That's a real Mastermind's Mastermind.

But I loved the entire Murder Crew. Chapter 56 might be favourite chapter, so far. Trigoto's snapped glasses and railing about 1996, Keyes being so done with all of this, Seebeck being the opposite of that about Keyes... And Killersoul being the jam that holds the whole villainous sandwich together. 

(And man, even more than Hackett, the similes and turns of phrases had me in stitches, here.)

I sure hope we get to glance into some previous Masterminds' lives, but - even if this is a temporary glance, it's shed a lot of light into how things roll. And 4 new tracks! Feeling kinda spoiled, haha!

(Between Modus and Plotting it's hard for me to pick a fave. Modus juuuust wins out though.)

It's fun and a real twist to see how the murderous sausage of the mysteries is made, and it's interesting to see that attendants continue to be the most feared people on both sides of the curtain as it were. Hmn... Could this be the elusive... Man-ey?

Anyhow, I can't say I'm one for the commercial explosion of the moment, but Cyber Monday appeals to my sensabilities a lot more than the consumer rush; sounds like the perfect time to recommend this to some people. : ) 

On that note, one last thing; so I'm finishing up a sort of halfway review, thinking of leaving it on the comments, here? I'll probably do a full-length one when Methods is over. Lemme know what you think.

...

Y'know, they may not have gotten off to the best start, but I think Ashdown would've been really awed by that bit of toilet lore Killersoul dropped. I mean, knowing how many lethal the ivory throne can be is an exceptionally fun fact!*

*I'm really disappointed, however, that an ICE DAGGER was not included in the dispensibles from the murder machine. It's even more of a classic than the spoon, I'm telling ya!

(+1)

Sure, feel free to leave it in the comments! I'm not sure when itch is going to implement that reviews feature, so in the meantime it's the best solution. :) I'm glad you enjoyed the murdery characters. Oof, thanks for pointing out that I somehow missed implementing an ice dagger. Clearly the game is unplayable without one. That will definitely be fixed next update.