Release XXI // Chapters 51 & 52




Release XXI is here!

Release XXI includes two new chapters, a new bio and a new music track!

Finally, we've reached the peak of Ashdown's arc... things are thundering towards an exciting conclusion! Seems like Ashdown's schemes never go well...


Despite the short chapters, I didn't get much time to work on Methods today, and so I was a little rushed.

To my chagrin, I realized that the mystery chapter didn't actually need to be Chapter 52 — it has been bumped to Chapter 53. However, most of my day was spent rendering the backgrounds for the mystery. It's a good thing I didn't have a mystery this time, because I would have been writing this at 5 in the morning instead of 2 in the morning.

The good news is that that means I might actually complete the mystery chapter for next week over the weekend, which hasn't happened since the first nine chapters.

Speaking of backgrounds, I was worried it would take too long to model the Empire State Building, but my patented Cutting Corners™ modeling techniques made it possible within only a few hours!

As I think I've mentioned before, I try to render all the backgrounds before Thursday because that takes a lot of time — but I failed to do so which is another reason why I'm so late getting it out today (tomorrow?).

One thing I'm considering is bumping the release day to Fridays instead — either that or Wednesdays, which are usually less busy for me. However, I want to be strategic about when I do that, and also, I risk breaking my rhythm.

Until next time.

— LockedOn.

Files

Methods-1.0-linux.tar.bz2 899 MB
Nov 08, 2019
Methods-1.0-win.zip 898 MB
Nov 08, 2019

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Comments

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(+1)

That ending ahahahahahahahahahaha

What an excellent job ramping up the tension. Also, I never expected the final battle to be the Empire State... Building. Quite a place to have a climatic showdown with a potential killer, huh..?

Only, I do wonder... Well, Ashdown's trying to do what he thinks is right. I'm sure everything'll turn out fine.

Loved the GM's 2D introduction, I'm sure the crew had a lot of fun with that. Though I'm really curious for the next GM chapter, as - I've got a lot of theories. I don't know how she ranks as a detective, but I feel Detective Noose. I'm a teetotaller though, so I don't know how, exactly -

Empire State is an excellent track, too. Really fits the tone, I feel.
And did I mention the room clues, yet?

I spent way too long trying to figure out everyone's clue. I wonder who 'THAT'S ILLEGAL' is? (Yikes thrice is also a pretty great clue. )

Despite the risk of breaking your rhythym, I'd maybe move it to Wednesdays - or Fridays, depending on what your week looks like. Despite the fact that you navigate burnout better than most any other dev I know, that doesn't mean it doesn't exist. A good rhythym might be important, but so is not upsetting the groove. You get me?

(I loved that ending. Ashdown tried, but he just couldn't beat the beat.)

Either way, I'm ready to see the conclusion, which is (of course) that the real killer was the Kinyats family, a world-renowned clan of assassins from France who had a grudge against each and every murder victim.

(+1)

If you want a cheat sheet for the clues — though I don't know why you'd spend your time that way — just check the ranks for the first stage, round one. All the clues are arranged in that order.

Of course, most of them aren't attached to fully thought-out detective characters, unfortunately. But it seemed like cheating to not write out all of them. :)

(+1)

oh geeze

See, this is why I'm currently just an ambulatory limb supply system for a certain shady detective agency, ahaha! Thanks, though - and one-note or not, they're pretty engaging to me. And I'll have fun seeing where my guesses lined up..!