Release XVII // Chapters 41 & 42
Release XVII is here!
Release XVII includes two chapters, a new music track and 2 CGs. Now, you might not notice one of the CGs because it's actually a revision of the "interrogation room" CG. I've been embarrassed about that CG ever since I drew it — it definitely looked wonkier than I wanted it to, and not in a good way.
This Release also contains a small update to the "Suspects File" — now the "Mark" button does not appear unless it is needed, and I added a rollback button to the Suspects File screen for people who don't have a mouse wheel.
I have a list of improvements to make and I'll be rolling those out when I can, including significant updates to the first three chapters — more details on that next month.
You may have noticed that there's been a bit of a "mystery drought" for the past several chapters — well, starting next Release, things will be getting pretty intense in that regard. And they get even more intense from here on out! Hopefully I can keep up. There is some really out-there stuff coming your way...
Until next time!
— LockedOn.
Files
Get Methods: The Detective Competition
Methods: The Detective Competition
One hundred detectives compete against each other in a crime-solving competition.
Status | Released |
Author | LockedOn |
Genre | Visual Novel |
Tags | competition, contest, Crime, Detective, Funny, Mystery, Ren'Py, weird |
Languages | English, Chinese (Simplified) |
Accessibility | Subtitles |
More posts
- Methods Halloween 2024!44 days ago
- Methods Demo Update80 days ago
- Methods 4 Year AnniversaryApr 25, 2024
- Methods Now Available on Mobile!Jan 22, 2024
- Methods Christmas 2023Dec 25, 2023
- Methods Optimization UpdateNov 10, 2023
- Methods Halloween 2023Oct 31, 2023
- Erabit x LockedOnSep 26, 2023
- Methods 3 Year Anniversary!Apr 25, 2023
Comments
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A bit late with the feedback, but although there's been a 'mystery drought', the mysteries themselves are kind of fitting back together. The overarching plot really has moved forward, and that ending... I kind of felt it wouldn't be so simple, but it was still rough after so much effort, suspense, intrigue...
There were a lot of good lines and jokes here, whether they were about a charming Method, or the boisterous benefits of maturity; but I felt quieter chapters like this helped the pace of the plot immensely.
Seeing Ashdown struggle with (possibly) being wrong, and both Ashdown and Woes deciding on the events of the chapters' close - yeah, it was a good pace. I really like the killer's alias, too.
The CG was great, and I think the title card for 41 might be my favourite so far - I mean they're all great, but... It really conveyed the chapter so well.
Speaking of CG, once things have quieted down a bit on my end, I plan to go and replay the game at about, oh, chapter 50 or so; I'm open to suggestions on when to give it a go. I'll be looking forward to comparing some of the changes and revisions; glad I've been able to be a part of it so far!
Oh wow, well if you catch anything I need to fix on the replay let me know! I've been planning to replay it myself to make sure everything's consistent.
I would say wait until Chapter 55 — because that's when all of the chapters I originally wrote will have been adapted, and I might take a week off to make sure I've got everything properly planned out for the remaining 45 chapters. :)
That sounds perfect to me; I'm looking forward to it, and I'll let you know if I find anything off - not that I expect to. :) I will be lookin' forward to it, though! It'll help me kick the inevitable post-halloween slump, hahaha!