Devlog 32: Hanging Out


The Canada Files translation continues!


Guess it was too soon to say goodbye to the graph... whoops! Anyway. To simplify the graph a bit, from now on I'm counting "Designs" and "Sprites" as just... "Sprites". Since designing the sprites is essentially working on sprites. Not sure why I counted them separately.

The translators have been working hard on File 02 and estimate having a playable build of the Chinese version by the end of the week. Of course I'll still need to create custom renders and graphics, but it will likely be released into Early Access before the end of the month.

But I'm not sitting on my hands — I've been busy working on Hangout Two so that it can be released soon after File 02. It will come with its own Outfit set that I'm very excited about. And I will be going right into writing File 03 after that!

File 03 is what I would call a "key turning point" of the story. In order to break a pattern, you need to establish one.

That's all I'll say about it for now.

Until next time!

— LockedOn.

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